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Advanced [show]


Geoffrey Alby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and carries crossbows. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Military. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Geoffrey Alby, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Adley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and a deep hatred of giants

Ideals: Philantrophist. Flaws: Shy. Bonds: Enemies, Poor, Family. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Randal Adley, Male Human Warlock 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His red hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a green hat with a black feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he's in love

Flaws: Antagonistic, Secretive. Bonds: Adventurer, Has a crush, Job. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Gerald Cooper, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 2000 sp. A roughly beaten golden orb (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Berkeley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a fancy green suit. He wears his black hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting. Bonds: Attractive, Poor, Adventurer, Job, Has a crush. Occupation: Cook

Voice: Raspy

Attributes [hide]

Kyle Berkeley, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Citrine (40 gp). Amethyst (80 gp). Sardonyx (40 gp). Deep blue spinel (500 gp).


Social Check DCs


Richard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He has a slight overbite and is overall scrawny. With bright red hair and a scraggly beard. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of northern immigrants he idolized his father. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist, Philantrophist, Logical. Bonds: Immigrant, Job. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Richard Tyndall, Male Human Barbarian 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 10000 cp. Deep blue spinel (200 gp). Moss agate (13 gp). Blue quartz (13 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs

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