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Advanced [show]


Anthony Ashley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man sports blue clothing, slightly heavier than average wear. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born in the north, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Anthony Ashley, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Star ruby (400 gp). Chrysoberyl (40 gp). Alexandrite (500 gp).


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has blonde hair. His thin eyebrows rest above his beady brown eyes.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Kyle and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kyle discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kyle fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor, Adventurer. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Kyle Rutherford, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He has a long auburn beard with little hanging trinkets. His gray eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His mother raised him in a mountain cabin. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Religious, Family, Nature, Immigrant. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Patrick Lincoln, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his mace always slung over his shoulder. He has a moderate pudge and is not very fit. His black hair is still thick. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Rich. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Carlisle, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He wears a wide-brimmed hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: He was born in the south. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Thomas Beckwith, Male Human Wizard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)18 (+4) 14 (+2)11 (+0)
Skills Insight +5, Religion +7
Senses Passive Perception 12
Languages Common, Terran, Druidic, Dwarven, Draconic
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443210000

Possessions: 12000 sp. Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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