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NPC Generator

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Gilbert Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His chestnut hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He then took over the family business and is one of the better Brewer for hire.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Family, Job. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Pickering, Male Human Ranger 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Clare, Male Human Expert 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +6

Possessions: 300 gp. Amethyst (140 gp). Chrysoprase (40 gp).


Social Check DCs


Diggory Stanton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black and curly. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: The child of a Layabout, who enjoyed hunting, Diggory was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Flaws: Disease, Impulsive. Bonds: Poor, Nature, Attractive. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Diggory Stanton, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 17000 cp.


Social Check DCs


Simon Cotton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: Born to a Mayor, his father struggled to pay the bills. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Simon Cotton, Male Human Commoner 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)14 (+2) 6 (-2)7 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 8
Languages Common, Druidic, Celestial
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Tourmaline (140 gp).


Social Check DCs


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his red hair well, parting it to the left. His fierce green eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He has all his life been fascinated with music.

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Mitchell, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)7 (-2) 17 (+3)7 (-2)
Skills Acrobatics +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 300 gp. Aquamarine (300 gp). Hematite (7 gp). Red-brown spinel (100 gp). Moss agate (7 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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