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Advanced [show]


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Painter profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Poor, Job, Family. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Ernest Trollope, Male Human Wizard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 8 (-1)7 (-2)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 4000 sp. Chrysoprase (40 gp). Onyx (40 gp). Amethyst (40 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears brown leather gloves, a brown jacket, and tight pants. He keeps his blonde hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Sage; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Bonds: Military, Job, Has a crush. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Gentry, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Heward Law, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic, Opinionated, Entrepeneur. Bonds: Attractive, Military. Occupation: Miller

Voice: Stutters

Attributes [hide]

Heward Law, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his auburn hair to look like a famous performer. He has several tiny jet earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Brandon, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Gunter Churchill, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair is cut short with large spiked bangs in the front. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast mountains. He worked as a nervous Barkeep and found it very stressful. He has drifted from career to career and currently works as a Barkeep.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Forgetful. Bonds: Nature, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Churchill, Male Human Druid 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 8 (-1)7 (-2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Moss agate (7 gp). Lapis lazuli (7 gp). Coral (40 gp).


Social Check DCs

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