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Advanced [show]


Dustin Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a dagger on his belt. His golden hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: Sold as a small child to a slaver, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Dustin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and expand his business

Ideals: Fighting, Gifted. Bonds: Job, Mentor, Family. Occupation: Painter

Voice: American accent

Attributes [hide]

Dustin Payton, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1900 sp.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Weld, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Backpack. 1 Superior lock.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his red hair. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with music.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He has never given up on his music dream.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Pacifist, Artistic, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Addington, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Silver holy symbol. 1 Crowbar.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has moderate length chestnut hair. He has amber eyes and a blue hat with a black feather.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he has a crush on the local miner

Flaws: Addict, Fearful. Bonds: Adventurer, Poor, Has a crush. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

William Dalton, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 9 (-1)6 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Guy Oakes, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His golden hair is knotted and matted. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Engraver, who enjoyed hunting, Guy was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Depressed. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Guy Oakes, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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