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Advanced [show]


Guy Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered sword and tarnished monstrous two handed axe as well. His red hair is cut short. His thin eyebrows rest above his beady gray eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Guy Sherwood, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Eye agate (16 gp). 1 Thunderstones.


Social Check DCs


Bertram Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered mace and tarnished bastard sword as well. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Rich. Occupation: Doctor

Voice: American accent

Attributes [hide]

Bertram Gresham, Male Human Monk 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 27 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)11 (+0) 15 (+2)19 (+4)
Skills History +3, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1900 gp. Freshwater pearl (9 gp). Amethyst (80 gp). Violet garnet (1000 gp). Obsidian (9 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is red and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Justice, Gifted. Bonds: Poor, Family, Adventurer. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Richard Blakeley, Male Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kyle Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man has a large green mantle and cape that has been intricately interwoven into his violet robe. His golden hair is styled in orderly dreadlocks. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He now travels the world, in search of power and loot.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Kyle Washington, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Patrick Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair, when down, is lengthy. He has gleaming, smiling amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Shy, Insane. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Patrick Westcott, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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