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Advanced [show]


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His moppish black hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Miller, Arnold learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent father; and he feels kind of lost in life

Flaws: Ugly, Depressed, Secretive. Bonds: Job, Slave, Family. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Branson, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: Alexandrite (1100 gp). Deep blue spinel (1100 gp). Red garnet (70 gp).


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: Shane hails from a village terrorized by gnolls. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Retire the richest man in the north.

Ideals: Athletic, Passionate, Entrepeneur. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Shane Barney, Male Human Bard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1100 gp. Red-brown spinel (60 gp). Brown-green garnet (60 gp). Blue quartz (5 gp). Smoky quartz (30 gp).


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered shortbow and tarnished hammer as well. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shipwright father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting, Opinionated. Flaws: Ugly, Disease, Insane. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Everard Warwick, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)13 (+1) 9 (-1)9 (-1)
Skills Deception +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Banker, Thomas learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Thomas Emsworth, Male Human Warrior 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)4 (-3) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kinsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear grey clothing when he does not wear armor. His hair is short and white. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Insomniac. Bonds: Poor, Adventurer, Has a crush. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Lance Kinsley, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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