Reynard Emsworth, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a black suit, pastel shirt, and brown tie. He sports a long black beard, and similarly colored long hair. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and to be a apothecary again
Ideals: Joker. Bonds: Attractive, Enemies, Nature, Job. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Jasper (80 gp). Jasper (80 gp). Chrysoprase (80 gp). 1 Masterwork Musical instrument. 1 Healer’s kit.
Heward Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. He has a small bristly mustache and wavy silver hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Heward wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Heward studied abroad. He was taken as a slave by a traveling circus and forced to perform He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and doesn't want to be a guard and was forced into it by his family
Ideals: Disciplined, Gifted. Bonds: Slave, Nature, Family. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 27000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hugh Marston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears tan painted combat armor at almost all times. His white hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Ploughman father left him crippled. He's since become an addict/alcoholic.
Motivation: To end his boredom; and find a way to reverse the transformation of his sister
Flaws: Ugly, Disease, Addict. Bonds: Poor. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Blakely, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with feathered hat. He is bald on top and has large brown tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small plains village. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Nature, Rich. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item.
Charles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of magic around his neck, and a trident on his belt, he is not a threatening figure. His blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Joker, Philantrophist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 5 (-3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Citrine (40 gp). Blue quartz (12 gp).
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