Drogo Gentry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His silver hair is still thick. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Secretive. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Godfrey Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his small black hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Godfrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Has a crush. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Adam Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in tan turtlenecks beneath a red coat with blue slacks. He has shaved his head bald. His eyes are amber and beady.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's in love; and he has a crush on the local butcher
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 100 gp.
Clerebold Quinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear grey tank tops with red pants. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 19000 cp. Blue sapphire (1000 gp). Citrine (20 gp). Azurite (15 gp).
Randal Astley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the south, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Adventurer again.
Flaws: Ugly. Bonds: Job, In love, Immigrant, Enemies. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
