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NPC Generator

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Advanced [show]


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Odo was born the youngest of three triplets. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Odo Mitchell, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants, and he perpetually has his dagger ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a mountains tribe. Bertram was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Glassblower. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Immigrant. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Bertram Wedgwood, Male Human Expert 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a tan suit. His golden hair is unkempt and raggedy. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Roland Denholm, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Cotton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports white clothing, slightly heavier than average wear. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: Born in the east to a Miner, Gerald learned a great deal about his mother's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Miner. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: To end his boredom.

Flaws: Mundane, Antagonistic. Bonds: Religious, Job. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Cotton, Male Human Cleric 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. Tiger eye turquoise (13 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, green, dusty cloak. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Religious. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

John Marleigh, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 12000 sp.


Social Check DCs

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