Drogo Haley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to find somewhere to settle down
Flaws: Greedy, Impulsive, Mundane. Bonds: Rich, Immigrant. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (300 gp). Eye agate (9 gp). Bloodstone (80 gp).
Reynard Payton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He wears a colorful flower in his red hair. His eyes are likewise brown.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature, Mentor. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Roger Colby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He is content; and he is greedy
Ideals: Entrepeneur, Athletic. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Auran, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 8000 sp. Star ruby (800 gp). Banded agate (9 gp). Rock crystal (20 gp). Iolite (20 gp). Azurite (9 gp). Lapis lazuli (9 gp).
John Huxley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears grey cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his black hair up. His violet eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.
History: He got into the Mason business at a young age. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Insomniac, Lazy. Bonds: Rich, Job, Military. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is typically in his Bellfounder uniform. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Logical. Flaws: Mundane. Bonds: Job, Immigrant, Rich. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Sard (50 gp). Lapis lazuli (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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