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Advanced [show]


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light grey in addition to tight pants. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small desert village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and he's looking for his big break

Ideals: Justice, Logical. Bonds: Attractive, Nature, Adventurer, Debt. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Charles Beckwith, Male Human Rogue 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)17 (+3) 11 (+0)12 (+1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp. Moss agate (15 gp).


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear black clothing when he does not wear armor. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Assassin profession.

History: Adelard was born with his father's beautiful face. Cursed with unlife at a very young age, Adelard has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and sabotage a competitor

Flaws: Disease. Bonds: Religious, Job, Attractive, Family. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Adelard Camden, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)7 (-2) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Chrysoprase (40 gp). Citrine (40 gp).


Social Check DCs


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of luck on his torso. He has a very tight haircut. He has violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Aldous Wedgwood, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Onyx (50 gp). 1 Half-Plate.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a custom-built plate barding that's adorned with white lining and desert motifs. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Painter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Ralf Gresham, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. White opal (500 gp). 1 Backpack.


Social Check DCs


Percival Atherton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. He keeps his brown hair in a pixie cut. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic. Flaws: Ugly, Selfish, Shy. Bonds: Family, Job. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Atherton, Male Human Rogue 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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