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NPC Generator

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Advanced [show]


Theodoric Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His tied-back hair is white. His eyes are a pleasant blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Like his father and his sister before him, after school he went straight into learning to become a Fisher. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious, Enemies. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Theodoric Shelley, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length chestnut hair. He has gray eyes and a black hat with a tan feather.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.

Motivation: To pay off his debts.

Ideals: Athletic, Philantrophist, Professionalism. Bonds: Poor, Debt. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Guy Norton, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)13 (+1) 17 (+3)8 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. Rock crystal (70 gp). 4 Antitoxin. 2 Acid flasks.


Social Check DCs


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He keeps his long golden hair kept up in a rat tail. He has amber eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed. Bonds: Enemies, Military, Religious. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Diggory Budd, Male Human Cleric 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Garfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His red hair and beard is wavy and long. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Garfield, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Banded agate (6 gp). Lapis lazuli (6 gp).


Social Check DCs


Gilbert Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey deerstalker hat and grey clothes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Gilbert began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Money/treasure; and he wants revenge against brigands

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Rich. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Gilbert Darlington, Male Human Barbarian 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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