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Advanced [show]


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long red hair kept up in a rat tail. His amber eyes peer out from beneath his deerstalker black hat.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Apothecary, Charles learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Charles Jacobs, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)6 (-2) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. 4 Thunderstones.


Social Check DCs


Nicholas Morley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is wearing colorful clothing, dressed as a Laborer, and his gloved hand is found clutching a greataxe. His long blonde hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Laborer

Voice: American accent

Attributes [hide]

Nicholas Morley, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Balimaar Richie, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, and carries longswords. He wears his red hair down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.

History: Balimaar was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Fighting. Flaws: Addict, Lazy. Bonds: Attractive, Family. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Balimaar Richie, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp. Silver pearl (140 gp). Tourmaline (140 gp). Red spinel (140 gp).


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a morningstar. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business.

Ideals: Philantrophist, Artistic, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Trym Reed, Male Human Rogue 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Copeland, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey, dusty cloak. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Insane, Racist. Bonds: Family, Immigrant. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Cory Copeland, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Golden pearl (130 gp).


Social Check DCs

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