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Randal Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Randal Barlow, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 8 (-1)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Red-brown spinel (150 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Elton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Gifted. Flaws: Cynical, Addict. Bonds: Job. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Elton, Male Human Sorcerer 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Deep blue spinel (1600 gp). Alexandrite (1600 gp). Rhodochrosite (6 gp). Alexandrite (1600 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His hair, while still mostly golden, has prominent grey streaks. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Spice Merchant and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Impulsive, Mundane, Antagonistic. Bonds: Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Gunter Law, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. Aquamarine (800 gp). Banded agate (8 gp). Alexandrite (800 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs


Hugh Pickering, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Gifted. Flaws: Ugly, Shy, Mundane, PTSD. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Hugh Pickering, Male Human Expert 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a well pressed and immaculate suit (or dress). His right hand appears badly burned and disfigured. His hair is cut close to his head. He has a tattooed face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Barber, who enjoyed hunting, William was taken on many hunting expeditions. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To be a Barber again.

Bonds: Enemies, Job, Nature, Slave. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Jacobs, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Athletics +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A silver and pearl hairclip (20 gp).


Social Check DCs

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