Lewis Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He has a long silver beard with little hanging trinkets. He wears an eyepatch.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee.
Kody Ramsey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has wavy blonde hair. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Flaws: Shy, Insane. Bonds: Adventurer, Military, Rich. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Heward Royal, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Dyer. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is knotted and matted. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Athletic. Flaws: Addict. Bonds: Rich. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Citrine (50 gp). Brown-green garnet (130 gp).
Theodoric Roscoe, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length silver hair. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Theodoric was born on a far western desert where he grew up under the tutelage of his father, an expert Marshal. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Glassblower again; and expand his business
Flaws: Ugly, Mundane. Bonds: Job, Rich, Immigrant. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Solid gold idol (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item.
Richard Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. He has wavy brown hair. He has several tiny jet earrings on each ear.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions.
Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Adventurer. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. White opal (500 gp). Chalcedony (40 gp). Golden pearl (80 gp). 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!