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NPC Generator

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Aldous York, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey costume with the symbols of the sun god on his torso. His white hair is drawn into a tight pony tail with a cross scrunchie. His green eyes peer out from beneath his top grey hat.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Athletic, Gifted. Flaws: Impulsive, PTSD. Bonds: Nature. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Aldous York, Male Human Druid 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears pastel leather gloves, a pastel jacket, and tight pants. His blonde hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Spice Merchant, his father struggled to pay the bills. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic, Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Brandon, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)17 (+3) 12 (+1)6 (-2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Old masterpiece painting (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Balimaar Blakeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He is physically well-built. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Balimaar Blakeley, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Roland Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears black trousers with red and black striped suspenders. He wears various colorful collared shirts. He wears his silver hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Sold as a small child to a slaver, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Animal Trainer.

Motivation: Someone believes him a fraud; and to be a stableman again

Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Job, Enemies. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roland Abram, Male Human Paladin 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10000 cp.


Social Check DCs


Arnold Hastings, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Racist, Insomniac. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Arnold Hastings, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Aquamarine (500 gp). 2 Alchemist’s fire.


Social Check DCs

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