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NPC Generator

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Advanced [show]


Balimaar Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his mace ready. His brown hair is greasy and uncared for. His green eyes peer out from beneath his feathered grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Assassin, Balimaar learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: To be a Fortune-teller again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Balimaar Winthrop, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 17 (+3)8 (-1)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 700 gp.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears blue cloth garments or leather armor. His chestnut hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Extrovert. Flaws: Ugly, Insomniac, Mundane. Bonds: Religious. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Hallewell, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)6 (-2) 16 (+3)14 (+2)
Skills Insight +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 5000 sp. Tiger eye turquoise (5 gp). Rock crystal (20 gp). Jet (130 gp). Smoky quartz (20 gp).


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears green painted combat armor at almost all times. His white hair is lengthy and is close to two feet long. He has amber eyes.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Shy. Bonds: Rich. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Trym Cooper, Male Human Warlock 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 34000 sp. 1 Darkwood Buckler.


Social Check DCs


Solomon Van Es, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: He comes from a rich western family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Baker

Voice: American accent

Attributes [hide]

Solomon Van Es, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. Hematite (9 gp). Chrysoberyl (140 gp). Silver pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Dilettante, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers.

Ideals: Justice, Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

John Hayden, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp. Jade (80 gp). Fire opal (400 gp). Aquamarine (500 gp).


Social Check DCs

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