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Advanced [show]


Dean Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his warhammer. His brown hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Religious. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Dean Tickle, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Banded mail. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Dean Browning, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He struck the Servant job and began his own company from there.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Logical, Entrepeneur. Bonds: Has a crush, Job, Family. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Dean Browning, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1900 sp. 4 Alchemist’s fire.


Social Check DCs


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He typically wears grey cloth garments or leather armor. He wears his brown hair down. He has several tiny amethyst earrings on each ear.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is content; and to find somewhere to settle down

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Rich, Guardian. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Alex Hallewell, Male Human Aristocrat 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6

Possessions: 900 gp. Alexandrite (1500 gp). Star rose quartz (60 gp). Black pearl (1500 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. He has done his best to style his blonde hair to look like a famous performer. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gerald hails from a village terrorized by dire rats. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Impulsive. Bonds: Attractive, Enemies, Debt. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Gerald Easton, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 30 pp. Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear red clothing when he does not wear armor. His golden hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Beggar, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Job, Family, Poor, Religious. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Gracey, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 40 pp.


Social Check DCs

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