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NPC Generator

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Advanced [show]


Patrick Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, white cloak. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Shoemaker, Patrick learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a dire rats raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He became a Shoemaker soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence, Logical. Bonds: Slave, Job, Enemies, Religious. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Patrick Emsworth, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Aquamarine (900 gp). Red-brown spinel (50 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars and is in decent physical shape. His silver hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and money/treasure

Flaws: Depressed, Hedonist. Bonds: Immigrant, Rich, Enemies. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Guy Darlington, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 7 Acid flasks.


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his rapier. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Tim Darby, Male Human Expert 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 5 (-3)14 (+2)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Gifted, Logical. Flaws: Insane. Bonds: Poor. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Randal Hadleigh, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 200 gp. Alexandrite (1500 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is smooth and relatively long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Geoffrey Brandon, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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