Peter Davenport, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his dagger always slung over his shoulder. He carries with him a set of daggers on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Mentor, Military. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Freshwater pearl (16 gp).
Bernard Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Guard in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is wracked by social anxiety; and to end his boredom
Flaws: Racist, Mundane, Secretive, Fearful. Bonds: Attractive, Job. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Justin Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. His eyes are a pleasant amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: He is a Doppelganger in disguise. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Nature. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Solomon Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His golden hair is unkempt and raggedy. This gray eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and to protect his home
Ideals: Entrepeneur. Flaws: Ugly, Disease, Secretive. Bonds: Poor. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 57 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 700 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Sapphire pendant on gold chain (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Full Plate. 1 Full Plate. 1 Half-Plate.
Arnold Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a lance on his belt. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Arnold studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Priest again; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp.
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