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NPC Generator

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Advanced [show]


Patrick Brixton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 4 years old his parents immigrated from the north. Patrick was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Assassin. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to get a good night's sleep

Flaws: Insomniac, Shy, Mundane. Bonds: Immigrant, Religious. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Patrick Brixton, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 cp. Peridot (40 gp). Deep green spinel (50 gp). Rock crystal (40 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Springfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and tends to wear a tan poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. His white hair is matted, messy, and big. His eyes are likewise hazel.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Insane. Bonds: Enemies, Nature. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Jocelyn Springfield, Male Human Commoner 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (1000 gp). A delicate silver chain set with a tourmaline (30 gp).


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Weaver uniform. He wears his golden hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy, Depressed. Bonds: Job, Military, Rich. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Norman Sharps, Male Human Cleric 10
Medium (6'2") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Arcana +5, Medicine +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 18000 sp. Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (3000 gp). Silver chalice with lapis lazuli gems (120 gp). Fire opal pendant on a fine gold chain (2000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Aldous Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new healer responsibilities is difficult

Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Fidget, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3200 sp. Brown-green garnet (120 gp).


Social Check DCs


Anselm Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful wizard made him what he is. In his youth he was a Tailor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Disciplined. Flaws: Ugly, PTSD. Bonds: Enemies, Mentor. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Willoughby, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 cp. Silver pearl (40 gp). Rhodochrosite (14 gp). 1 Minor magic item.


Social Check DCs

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