Geoffrey Blythe, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his red hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Layabout. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 6 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Military, Immigrant. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 20 (+5) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Ignan, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Pickering, Male Human [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a green coat with white slacks. He is muscular with a powerful set of arms. He has a long auburn beard with little hanging trinkets. This violet eyed westerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: Gomory was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Servant for hire.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a miller again
Flaws: Fearful. Bonds: Job, Nature, Enemies. Occupation: Servant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 49 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Wymar Gentry, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in white turtlenecks beneath a black coat with brown slacks. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Obsidian (6 gp). Red spinel (60 gp). Tourmaline (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Theobald Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white hair up. He has a dull look in his blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the south. After coming to the age of reason, Theobald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Aquamarine (200 gp). Rhodochrosite (6 gp). Deep blue spinel (200 gp).
Cory Westcott, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish red hair is in a traditional bowl cut. His brown eyes peer out from beneath his Stetson black hat.
Personality: This man loves writing and to teach people writing more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He worked as a nervous Carpenter and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic, Philantrophist. Bonds: Adventurer, Rich, Job. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!