Roger Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is renowned for his bright tan suits and hats. He has wavy brown hair. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. In his 16th year, his parents were killed by a illithids raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Addict. Bonds: Enemies, Military, Poor. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Bloodstone (60 gp). Alexandrite (800 gp). Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Winthrop, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He prefers to wear tan clothing when he does not wear armor. His whole body is exceptionally muscular. He has a blonde handlebar mustache and slicked back blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy; and wants to raise his children well
Flaws: Depressed. Bonds: Immigrant, Family, Military, Adventurer, Rich. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Dustin Kent, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He likes to wear black tank tops with green pants. He has a hunchback. He has wavy chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Adventurer, Mentor. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Drogo Thornton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He has done his best to style his black hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Drogo studied abroad. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety.
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Cory Yorke, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Has a crush, Mentor, Religious. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
