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Advanced [show]


John Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. He has several tiny sapphire earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Mentor, Slave, Enemies. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

John Conway, Male Human Druid 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp. Smoky quartz (30 gp). Rose (30 gp). Freshwater pearl (8 gp).


Social Check DCs


Rolf Charlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Shepherd does. His silver hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Rolf Charlton, Male Human Wizard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by beers. He has white hair. His thin eyebrows rest above his beady violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Roger Ainsworth, Male Human Bard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Dyer like his mother before him.

Motivation: Sabotage a competitor; and he has a crush on the local tanner

Ideals: Disciplined, Gifted. Bonds: Religious, Job, Has a crush. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Marlee, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)4 (-3) 7 (-2)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Ryland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large green mantle and cape that has been intricately interwoven into his blue robe. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: Simon was raised in a hard working conservative environment. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Job, Nature, Immigrant, Slave. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Ryland, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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