Drogo Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His white hair has been sun bleached extensively. His eyes are violet.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: Drogo was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: To settle down with his crush; and he's in love
Flaws: Insane, Antagonistic. Bonds: Religious, Family, Has a crush. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Prescott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is lengthy. His eyes are likewise gray. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: Theodoric was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and many goblins want him driven away
Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Attractive. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Golden circlet with four aquamarines (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver comb with moonstones (600 gp). Jeweled anklet (2000 gp).
Gomory Dryden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His brown hair is unkempt and raggedy. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his poetry dream.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. Freshwater pearl (16 gp). White pearl (70 gp). Black pearl (500 gp). Jasper (60 gp).
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man has a large pastel mantle and cape that has been intricately interwoven into his white robe. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. A freak accident while working with his Banker mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush
Flaws: Shy, Lazy, Disease. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. 1 Climber’s kit.
Reynard Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and blue robe with the hood down. He carries with him a set of swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length golden hair. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up sword and armor he uses now. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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