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NPC Generator

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Advanced [show]


John Kendal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Flaws: Addict, Racist, Antagonistic, Mundane, Insane. Bonds: Immigrant. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Kendal, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Athletics -1, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Aquamarine (1000 gp). Pink pearl (150 gp). Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered monstrous two handed axe and tarnished greataxe as well. With bright black hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Fisher job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting. Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Shelley, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp. 1 Darkwood Buckler.


Social Check DCs


John Hayley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Cook

Voice: Timid voice

Attributes [hide]

John Hayley, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Rhodochrosite (14 gp). Pink pearl (110 gp). Violet garnet (500 gp).


Social Check DCs


Cory Lindsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Barrister, Cory learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Has a crush, Job, Adventurer. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Cory Lindsay, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (400 gp). Silver ewer (50 gp).


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long white hair is drawn into a two foot long braid. His brown eyes peer out from beneath his feathered yellow hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Flaws: Impulsive, Insane. Bonds: Rich, Attractive, Enemies. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Dudley, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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