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NPC Generator

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Advanced [show]


Patrick Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear brown tank tops with pastel pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. Like his mother and his brother before him, after school he went straight into learning to become a Tanner. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He feels kind of lost in life; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Justice. Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Patrick Shelby, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple pastel robe with black stripes complete with hood. His red hair is matted, messy, and big. His eyes, though not visible through his cowl, are amber.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Anselm Holton, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His golden hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: Gifted from a young age, Gerald studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Shepherd.

Motivation: To be a Blacksmith again; and to unite with his sister

Ideals: Pacifist, Gifted. Bonds: Job, Religious, Family. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Gerald Kensley, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Darby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His moppish white hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Bonds: Slave, Attractive, Adventurer, In love, Poor. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Aldous Darby, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)18 (+4) 11 (+0)16 (+3)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his blonde hair down. His eyes are amber and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Spy, who enjoyed hunting, Gunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up longsword and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want him driven away.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Gunter Cotton, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. Rose (20 gp). Silver pearl (140 gp). Jade (140 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs

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