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Advanced [show]


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears tattered old clothes. His right leg appears badly burned and disfigured. He has wavy red hair. His eyes are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is terrified, and will act out of fear

Flaws: Ugly, Terse, Fearful. Bonds: Nature. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Trey Thorpe, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Chrysoprase (30 gp). Sardonyx (30 gp). Moss agate (5 gp). Black pearl (900 gp).


Social Check DCs


Godfrey Merton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean black cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His chestnut hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Assassin in town.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Layabout, but he got bored and became a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Godfrey Merton, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Anthony Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Butcher. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 2 years.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Bonds: Family, Attractive, Job. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Morley, Male Human Monk 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His gray eyes dart from person to person.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Rowley, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Chalcedony (70 gp).


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely yellow suit with grey socks and a vest with buckled shoes. His whole body is exceptionally muscular. His chestnut hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Layabout profession.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. A freak accident while working with his Layabout mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Roger Atterton, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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