Miles Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is singed and shortened. He has hazel eyes and a green hat with a black feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Miles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Miles was born in the south. At a young age he loved to build and create. He worked as a nervous Navigator and found it very stressful. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Regain custody of his son; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Job. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Deep blue spinel (300 gp). Amethyst (130 gp).
Roger Harley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he is wearing a perfectly clean shirt and pair of pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Optimist. Flaws: Emotional. Bonds: Attractive, Mentor, Job, Family. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Rose (40 gp). Jade (140 gp). Eye agate (16 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Kitchur, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he is wearing a long, black, dusty cloak. He has shaved his head bald. He has a tattooed face.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of dire rats once and for all.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Job, Enemies, Family. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1000 sp. Lapis lazuli (11 gp). Black star sapphire (900 gp).
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Hugh Thorpe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He speaks before he thinks and is too direct. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Impulsive. Bonds: Attractive, Family, Mentor, Nature. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc, Terran, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp. Aquamarine (400 gp). Iolite (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
