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Advanced [show]


Odo Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, brown, dusty cloak. He is tall, broad shouldered and powerfully built. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Bather job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Odo Woods, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Freshwater pearl (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light grey in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Guard and found it very stressful. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Slave, Job, Family. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Gerald Oakley, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. Blue quartz (14 gp). Malachite (14 gp). Moss agate (14 gp).


Social Check DCs


Wymar Byron, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His tied-back hair is golden. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. He worked as a nervous Mortician and found it very stressful. He now owns his own business.

Motivation: Further expansion of business; and he would like to get married and retire

Ideals: Athletic. Bonds: Slave, Nature, Job, Has a crush. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Wymar Byron, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears many layers of old clothing at all times. His right hand appears badly burned and disfigured. His white hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ralf was born in the north. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Ralf Marlowe, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Freshwater pearl (6 gp).


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Thomas Davenport, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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