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Advanced [show]


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His long brown hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and money/treasure

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Attractive, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Heward Gyula, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Reynard Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His black hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Slave, Adventurer. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Reynard Hampton, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Fire opal (900 gp). Azurite (5 gp).


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his mace, and his gloved hand is found clutching a mace. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Born in the west his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, Racist. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Hallewell, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.

History: He comes from a rich eastern family. After coming to the age of reason, Bertram took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Bertram Ridley, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Peter Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright golden hair and a scraggly beard. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Disciplined, Extrovert. Bonds: Nature, Adventurer, Job. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Peter Fidget, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 26000 cp.


Social Check DCs

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