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Advanced [show]


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He has a very tight haircut. His amber eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north to a Shipwright, Gerard learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Fighting. Flaws: Racist, PTSD, Mundane. Bonds: Poor, Job. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Wallace, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs


Theobald Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears pastel painted combat armor at almost all times and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: He was born in the west, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Immigrant. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Theobald Adley, Male Human Ranger 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Athletics +4, Survival +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Violet garnet (800 gp). Jet (160 gp). Rock crystal (70 gp). Golden yellow topaz (800 gp).


Social Check DCs


Shane Shelly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is matted, messy, and big. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Shane Shelly, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Black star sapphire (500 gp). Deep blue spinel (400 gp). 1 Everburning torch. 1 Everburning torch. 4 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Diggory Webley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a shield on his belt. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: He was born in a small desert village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Webley, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp.


Social Check DCs


Ralf Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Gifted. Bonds: Immigrant. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Reid, Male Human Warrior 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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