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Advanced [show]


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red hair, when down, is lengthy. His eyes are violet and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of giants once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Doctor, but he was a colossal failure. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Flaws: Antagonistic, Mundane. Bonds: Enemies, Job, Family. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Gracey, Male Human Sorcerer 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp. Star rose quartz (80 gp). Star ruby (1100 gp). Azurite (4 gp).


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Secretive. Bonds: Nature, Religious, Job. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Bernard Marlee, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Red-brown spinel (160 gp). Jet (160 gp). Red-brown spinel (160 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Aldous Astley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue, dusty cloak. His brown hair is slicked back into a classic pompadour. This hazel eyed northerner is not easily forgotten.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Disciplined, Fighting. Bonds: Religious, Nature, Job. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Aldous Astley, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Hunter Byron, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear violet clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His white hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Byron, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. Amethyst (60 gp). Eye agate (11 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. This amber eyed northerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and wishes to resurrect an old love

Flaws: Racist, Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Raymond Barlow, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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