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NPC Generator

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Advanced [show]


Diggory Shipley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. With a patchy black beard and wild black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he loathes his own lifestyle

Flaws: Racist, Fearful, Depressed. Bonds: Nature. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Shipley, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Orc, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a hunchback. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Ugly, Addict, Greedy. Bonds: Religious. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

John Wheatley, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Banded agate (9 gp).


Social Check DCs


Solomon Denholm, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean brown cloak covering his clean studded leather. His black hair is cut short. His eyes are a pleasant brown.

Personality: He is irascible and easily irritated. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the east, but his parents moved at a very young age to the west. A freak accident while working with his Performer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found.

Flaws: Antagonistic, Disease. Bonds: Family, Immigrant. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Solomon Denholm, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Jade (40 gp). 1 Holy water. 1 Tanglefoot bags.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. He has moderate length white hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Trym Dalton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Citrine (40 gp).


Social Check DCs


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has moderate length silver hair. His thin eyebrows rest above his beady green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism. Flaws: Ugly, Sensitive. Bonds: Religious, Enemies. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Gerard Royal, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 40 pp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Half-Plate.


Social Check DCs

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