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NPC Generator

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Advanced [show]


Alex Brixton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His black hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Alex Brixton, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. He keeps his auburn hair in a pixie cut. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Adventurer. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Eastoft, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)5 (-3) 11 (+0)10 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends; and many goblins want him driven away

Flaws: Addict, Hedonist. Bonds: Enemies, Adventurer. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Trey Shelby, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Hematite (12 gp). Jasper (30 gp).


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is renowned for his bright black suits and hats. He has a very tight haircut. He wears an eyepatch.

Personality: Eccentric and domineering, Raymond will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Raymond Atherton, Male Human Sorcerer 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 10 (+0)11 (+0)
Skills History +6, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Draconic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 400 gp. Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is renowned for his bright grey suits and hats. His right leg appears badly burned and disfigured. He has styled his black hair well, parting it to the right. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: Hubert was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he seems to be bored by most things

Ideals: Professionalism, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Graham, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)8 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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