Peter Graeme, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is cut jaggedly and amateurishly. His ears are large.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home.
Ideals: Artistic. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Balimaar Wade, Male Human [Permalink]
Personal [hide]
Description: This man wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Joker. Flaws: Ugly, Insomniac, Lazy. Bonds: Poor. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 10000 sp.
Lewis Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat, and sports empty pouches on his belt. His chestnut hair is heavily combed to the right. He has blue eyes and a brown hat with a green feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is a Yochlol in disguise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Religious. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Brown-green garnet (50 gp). Zircon (20 gp). Black pearl (200 gp). 1 Minor magic item.
Guy Kitchur, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel coat over a red low-cut shirt, and a deerstalker hat upon his head, and is pretty ugly. His brown hair is still thick. He has a dull look in his green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 5 years old his parents immigrated from the north. Guy was born on a far northern plains where he grew up under the tutelage of his mother, an expert Sailor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant, Enemies. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Bullseye lantern.
Gerald Weld, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his black hair up. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south, but his parents moved at a very young age to the west. Gerald was born on a far southern island where he grew up under the tutelage of his mother, an expert Sculptor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Flaws: Insomniac. Bonds: Rich, Family, Immigrant, Adventurer. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (600 gp).
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