Guy Davenport, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black wide-brimmed hat and black clothes. His hair is always cut to a buzz. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane, Ugly. Bonds: Has a crush. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 14000 sp. 1 Minor magic item.
Percival Thackeray, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time and is in decent physical shape. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are brown.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Slave. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Deep blue spinel (800 gp). Rhodochrosite (10 gp). Jet (110 gp).
Charles Churchill, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. His whole body is exceptionally muscular. His brown hair is cut short. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Bounty Hunter, Charles learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
Theobald Middleton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears skinny pants and wears a black and grey robe with the hood down. He is tall, broad shouldered and powerfully built. His red hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and gray eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: He comes from a rich eastern family. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 pp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. With bright auburn hair and a scraggly beard. His amber eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Ugly, Racist, Fearful, Mundane. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Deep green spinel (110 gp). Obsidian (7 gp). Jet (110 gp).
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