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Advanced [show]


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has a small bristly mustache and wavy chestnut hair. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Dyer job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Theobald Huckabee, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His moppish golden hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Arnold was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Interpreter; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Arnold Walcott, Male Human Sorcerer 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 18 (+4)7 (-2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy auburn hair. His gray unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Bounty Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease, Hedonist. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Arnold Hackney, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)18 (+4) 10 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He has wavy chestnut hair. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Trey Home, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 100 gp. Moss agate (12 gp). Blue star sapphire (900 gp). Rhodochrosite (12 gp). Moonstone (50 gp). 1 Minor magic item.


Social Check DCs


William Westbrook, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear tan pants and tee shirts. He keeps his white hair in a flapper bob. His eyes are a pleasant amber.

Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Professionalism. Flaws: Racist. Bonds: Military, Enemies, Job. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

William Westbrook, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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