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Advanced [show]


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: Trym was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Fighting, Logical, Optimist. Flaws: Insomniac. Bonds: Job. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Trym Ramsay, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 7 (-2)16 (+3)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy brown suit. His chestnut hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Cook, his mother struggled to pay the bills. A gifted student he started as a Cook, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive, Poor, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Barclay, Male Human Commoner 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp. Alexandrite (600 gp). Sardonyx (80 gp).


Social Check DCs


Dean Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a black suit. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Human compassion.

Ideals: Passionate. Flaws: Mundane, Racist. Bonds: Attractive, Military. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Gentry, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 20000 cp. Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hailey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has no hair. His eyes, though not visible through his cowl, are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and revenge

Flaws: Ugly, Disease, Fearful. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Hailey, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His tied-back hair is brown. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Priest profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Family. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Lance Walcott, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 30000 cp.


Social Check DCs

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