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NPC Generator

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Advanced [show]


Godfrey Gyula, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Miller, Godfrey learned a great deal about his mother's area of expertise. A gifted student he started as a Jeweler, but he got bored and became a Miller. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To be a Jeweler again; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Ugly, Addict, Insane. Bonds: Job. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Godfrey Gyula, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 16 (+3)16 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: Just what you see.


Social Check DCs


Patrick Atherton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of magic around his neck, and a scimitar on his belt, he is not a threatening figure. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. He was granted arcane powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Patrick Atherton, Male Human Monk 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)7 (-2) 13 (+1)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Don Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his monstrous two handed axe ready. With a patchy brown beard and wild brown hair. He has violet eyes and a brown hat with a tan feather.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Don Garfield, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of glaives on his belt, each one with a amber on the hilt. With bright black hair and a scraggly beard. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with writing.

History: Trym was born in the east. At a young age he loved to build and create. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local architect

Ideals: Fighting, Gifted, Artistic, Persistence. Bonds: Poor. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Trym Garrick, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Pinkerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. His chestnut hair is cut jaggedly and amateurishly. His blue eyes peer out from beneath his feathered blue hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Pinkerton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Intimidation +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Carnelian (70 gp).


Social Check DCs

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