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NPC Generator

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Advanced [show]


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His hair is greying and his face has many wrinkles. His half smiles and blue eyes are beguiling and draw you in.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Manfred Dalton, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 3 Thunderstones. 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple pastel robe with brown stripes complete with hood. He has styled his silver hair well, parting it to the left. His blue unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Born in the west to a Assassin, Trym learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Trym Winterbourne, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)7 (-2) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Azurite (9 gp). Tourmaline (110 gp). 1 Masterwork Musical instrument. 1 Backpack.


Social Check DCs


Theodoric Stafford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears rags and sports a simple walking cane. His right leg appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Gifted. Flaws: Forgetful. Bonds: Poor, Job, Family. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Stafford, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)15 (+2) 10 (+0)9 (-1)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He has a dull look in his blue eyes.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Entrepeneur. Flaws: Racist. Bonds: Family, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Hallewell, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Brady, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft pastel waves gently in the breeze. He sports a long golden beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Money/treasure; and to reunite with his old friends

Flaws: Ugly. Bonds: Rich, Job, Has a crush, Adventurer. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Geoffrey Brady, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5

Possessions: 500 gp. Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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