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Advanced [show]


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His hair is always cut to a buzz. He has brown eyes and a black hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Randal Graeme, Male Human Commoner 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Performance +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. Amber (120 gp). Chrysoberyl (120 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Hunter in town.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Sculptor again; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Job, Adventurer. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Bertram Milton, Male Human Warrior 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Auran, Halfling, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Chrysoberyl (120 gp). Amethyst (120 gp). Hematite (6 gp). Red-brown spinel (120 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Heward Thorpe, Male Human Monk 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 5 (-3)15 (+2)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Gold dragon comb with red garnet eye (900 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: Human compassion.

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Rich, In love. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Graeme, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp. Red spinel (140 gp). Jet (140 gp). 1 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is physically well-built. His hair is short and brown. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Beckwith, Male Human Commoner 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)19 (+4) 11 (+0)6 (-2)
Skills Athletics +2, History +7
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Infernal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +7

Possessions: 900 gp.


Social Check DCs

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