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NPC Generator

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Advanced [show]


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has brown eyes and a white hat with a green feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To be a Blacksmith again; and he has money and likes to spend it

Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Hunter Wentworth, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)7 (-2) 8 (-1)9 (-1)
Skills Insight +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Justin Brady, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, brown shirt, and green tie. He has a penchant for wearing a ring with an oversized jet on his right hand. He has a long brown beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Justin Brady, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 17000 sp. 1 Half-Plate.


Social Check DCs


Jocelyn Blyth, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a pixie cut. His eyes are likewise gray.

Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He pushes his goals aggressively. He is also a coward if confronted.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Jocelyn Blyth, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut jaggedly and amateurishly. He has hazel eyes and a white hat with a tan feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Military. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Bertram Kimberly, Male Human Bard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp. Jet (50 gp). Amber (50 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a grey and red handkerchief worn on his right side. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Nature, Debt. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Arnold Marleigh, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs

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