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NPC Generator

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Advanced [show]


Drogo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His skin is fair and his fingers are delicate and long. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drogo was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Scribe has made it difficult for him to sleep.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Drogo Everleigh, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey costume with the symbols of his god on his torso, and is pretty ugly. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: He comes from a rich western family. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Odo Mitchell, Male Human Rogue 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a Stetson hat to hide his balding. His eyes are brown and beady.

Personality: Eccentric and domineering, Gerald will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Extrovert, Persistence. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Garfield, Male Human Monk 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)5 (-3) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Alexandre Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: The child of northern immigrants he idolized his mother. Cursed with vampirism at a very young age, Alexandre has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed, Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Hadleigh, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bernard Richie, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with his god.

History: Born to a Slave Trader, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Bonds: Poor, Immigrant, Enemies, Religious, Family. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Bernard Richie, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)9 (-1) 6 (-2)14 (+2)
Skills Perception +0, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2500 sp.


Social Check DCs

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