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Advanced [show]


Charles Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His black hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Charles Beitz, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears dark leathers with embroidery. His black hair is slicked back into a classic pompadour. He has violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has worked as a Scribe like his father before him.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Charles Graeme, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Enemies, Mentor. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Balimaar Graham, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)17 (+3) 13 (+1)18 (+4)
Skills Athletics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Orc, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bernard Middleton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. He feeds upon the attention of others.

History: Bernard was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Family, Guardian. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Middleton, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Davenport, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a bather again

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Heward Davenport, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 17000 cp.


Social Check DCs

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