Hugh Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Percival Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Flaws: Ugly, Insane, Insomniac. Bonds: Rich, Nature. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Percival Emsworth, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a scythe. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Percival was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To be a Stableman again; and wishes to resurrect an old love
Ideals: Joker, Justice. Bonds: Rich, Job, Adventurer, In love. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gomory Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His brown hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.
Personality: Eccentric and domineering, Gomory will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of drow; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Religious, Adventurer, Enemies. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 pp. 1 Half-Plate.
Drogo York, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean red cloak covering his clean studded leather. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Immigrant. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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