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Advanced [show]


Conrad Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are likewise amber.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Secretive, Disease. Bonds: Attractive, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Conrad Pinkerton, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. Jade (130 gp). Violet garnet (700 gp).


Social Check DCs


Raymond Leighton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a tan and grey robe with the hood down. His white hair and beard is wavy and long. His eyes are blue.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Ugly, Addict. Bonds: Adventurer, Rich, Slave. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Raymond Leighton, Male Human Aristocrat 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 25 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)16 (+3) 13 (+1)6 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 700 gp. Aquamarine (1000 gp). Jade (160 gp). Malachite (16 gp). Banded agate (16 gp). Chalcedony (70 gp).


Social Check DCs


Peter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. He has done his best to style his black hair to look like a famous performer. He wears an eyepatch.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Ugly, Hedonist, Depressed. Bonds: Poor, Military. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Livingstone, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.

History: Gifted from a young age, Theobald studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Military. Occupation: Miller

Voice: Raspy

Attributes [hide]

Theobald Nash, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 9 (-1)7 (-2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp.


Social Check DCs


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a white and black robe with the hood down. He has a small bristly mustache and wavy chestnut hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Painter for hire.

Motivation: To be a Marshal again; and sabotage a competitor

Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Job. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Wymar Graham, Male Human Barbarian 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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