Gilbert Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey tunic with yellow highlights, and long brown pants that bunch up around his shoes. His red hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Terse, Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Frederick Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his black hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Knight, Frederick learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Knight. He has set out to sabotage the competition.
Motivation: To get a good night's sleep; and to be a marshal again
Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Byron, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he prefers to wear black clothing when he does not wear armor. He has chestnut hair. His eyes are a pleasant amber.
Personality: Eccentric and domineering, Reynard will drive conversation. He also hits on women, regardless of circumstances.
History: The child of a Priest, who enjoyed hunting, Reynard was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Barrister.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Mundane. Bonds: Has a crush, Nature, Job. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Trym Read, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. He has a small bristly mustache and wavy blonde hair. His brown unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Trym was born the youngest of three triplets. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Family. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Smoky quartz (60 gp). Amber (150 gp). Obsidian (6 gp). Silver pearl (150 gp).
Chad Redfield, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp. Coral (90 gp).
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