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Advanced [show]


Hugh Bradley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear green pants and tee shirts. His white hair is cut short. He has several tiny amethyst earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Fearful, Insane. Bonds: Rich, Job. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Hugh Bradley, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)17 (+3) 10 (+0)7 (-2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries a battered shortbow and tarnished rapier as well. His hair is always cut to a buzz. His brown eyes dart from person to person.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.

History: Cory was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Cory Denholm, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)6 (-2) 11 (+0)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Black velvet mask with numerous citrines (120 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Percival Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His black hair has been sun bleached extensively. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Optimist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Percival Blackwood, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear grey clothing when he does not wear armor. His head has been shaved. His eyes are a pleasant green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gunter was raised in a hard working conservative environment. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Insomniac, Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Gunter Snowdon, Male Human Warlock 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his white robe and has his rapier always slung over his shoulder. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. He helped his father out around the business and became quite the natural. He was granted martial powers by his dying sister.

Motivation: Human compassion; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Adelard Cornish, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. 1 Magnifying glass.


Social Check DCs

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